Count Cristoff Won't Die

 
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CGman
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Joined: 07 Aug 2008
Posts: 16

PostPosted: Sun Aug 31, 2008 11:36 pm    Post subject: Count Cristoff Won't Die Reply with quote
I understand he's undead, but this is a bit much...

(don't worry - I reloaded my game and beat him again with no such issues, so not such a big problem.)
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CGman
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Joined: 07 Aug 2008
Posts: 16

PostPosted: Mon Sep 01, 2008 1:46 am    Post subject: Reply with quote
Also-

speeding up the battle does not speed up the descent of new spiders in the Maw, making it a disadvantage to do so (characters tend to miss attacks more charging at not-yet-there spiders).
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TwiTerror
Musical Maestro


Joined: 17 Aug 2006
Posts: 155

PostPosted: Mon Sep 01, 2008 4:47 am    Post subject: Reply with quote
Speeding up the game is disadvantageous in LOTS of places for similar reasons.
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Mark Pay
Site Admin


Joined: 09 Aug 2006
Posts: 624
Location: Margate, UK

PostPosted: Mon Sep 01, 2008 7:33 pm    Post subject: Reply with quote
I'm sorry that you've encountered this problem CGman Sad
I thought that I had fixed this issue before release, but evidently I was wrong. I'll try and figure out what the heck is happening here and fix it.

Edit - On the speed issue, the higher two speed settings were intended primarily as a fast-forward mechanism to help conclude easy sections of a battle quickly.
Numerous movements do not scale with the game clock and those that do, do not scale proportionally. The main effect is that characters just act more frequently.
The expectation is that using the higher speeds during critical moments of combat will indeed be disadvantageous.
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YanPL-tse
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Joined: 05 Jan 2008
Posts: 53

PostPosted: Mon Sep 01, 2008 10:26 pm    Post subject: Reply with quote
TSE1 aslo had this issue, eh?
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