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HugoRune
Human


Joined: 13 Apr 2009
Posts: 7

PostPosted: Mon Apr 13, 2009 7:43 pm    Post subject: Shopping Guide Reply with quote
I have been obsessed with this game for the last 2 weeks, so I made a list of every item and reward available for hopelesss OCDers like me.

Below you should find any item that can be bought or found, as well as any money you can earn, in chronological order. The list should be mostly spoiler-free story-wise.

(EDIT: some more discussion and comparion addded)

The special effects are given like this:
EffectName ( STRENGTH / DURATION = AVERAGE_STRENGTH_PER_ROUND / 40)
Since every hero needs 40 ticks to recharge the energy for one action, I calculated the average strength of the effect per 40 ticks.
For effects like Self Heal or Party Heal, this shows how much is on average healed per round. For effects like Bless or Trick it is not that easy, but it allows to compare the strength of item effects with different durations.

If you find any item or reward not on this list, please post it!

(Formating this with BBCode was a major pain!)

EDIT V2.0: Some items have bonuses that raise when your party levels. I added the formula to calculate the bonuses. For comparison, I also put in the actual bonus I got when I found the item, with my then-current party level
The level-dependent items are:
Enchanted Musket
$68 ; Firearm ; BaseDamage:6 ; MagickalBonus:~+31 (PARTY_LEVEL + 7)
Calm Waters
$155 ; Staff ; BaseDamage:6 ; Magickal:-10 ; MagickalBonus:~+33 (PARTY_LEVEL + 1) ; SpriteSummon:+25
The Black Death
$600 ; Sword;UsableByKaltos ; BaseDamage:11 ; Ethereal:-25% ; Health:-400 ; EtherealBonus:~+90 (PARTY_LEVEL + 35)
Azoth
$800 ; Sword ; BaseDamage:14 ; Special:SummonSprite(40/160=10/40) ; MagickalBonus:~50 (PARTY_LEVEL - 10)
Blackest Death
$917 ; Sword;UsablebyKaltos ; BaseDamage:13 ; Ethereal:-35% ; Health:-250 ; MagickalBonus:+60 ; EtherealBonus:~+98(PARTY_LEVEL + 35)
Clear Skies
$780 ; Staff ; BaseDamage:6 ; Magickal:-20 ; Dodge:+7% ; MagickalBonus:~+43 (PARTY_LEVEL - 20) ; Aurora:+32
Ironstar
$1805 ; Sword ; BaseDamage:17 ; Special:LeechOnImpact(50/Attack) ; MagickalBonus:~+61 (PARTY_LEVEL - 10)
Eerie Miquelet
$1940 ; Firearm ; BaseDamage:11 ; Ethereal:-18% ; EtherealBonus:~+141 (PARTY_LEVEL + 70)
Lightstrike
$2220 ; Sword ; BaseDamage:10 ; Special:RechargeChi(120/100=48/40) ; Ethereal:-10% ; Chi:+400 ; MagickalBonus:~144 (2*PARTY_LEVEL - 14)

I also added a list of items sorted by type, scroll a few posts down to see it




Chapter 1
    start
      Money
        $217
Chapter 2
    Traders Last Station
      Barnel
        Steel Breastplate
          $25 ; HeavyArmour ; Piercing:-34 ; Concussive:-34 ; Magickal:-18

        Ferrite Plated Vest
          $18 ; LightArmour ; Piercing:-26 ; Concussive:-24 ; Magickal:-10

        Ferrite Plated Vest
          $18 ; LightArmour ; Piercing:-26 ; Concussive:-24 ; Magickal:-10

        Marksman's Jacket
          $25 ; LightArmour ; Piercing:-26 ; Concussive:-26 ; Magickal:-10 ; PiercingBonus:+5 ; AimedShot:+10 ; HighFire:+10

        Marksman's Belt
          $30 ; Gunbelt ; AimedShot:+12 ; HighFire:+12

        Faerie Sash
          $16 ; Gunbelt ; Magickal:-12 ; PiercingBonus:+5

        Narut's Teachings
          $25 ; Scripture ; Magickal:-12 ; Damn:+5 ; Wrath:+25

        Ring of Deflection
          $22 ; Ring ; Special:RechargeChi(10/40) ; Chi:+80
          cheap and useful, compared to most other rings

      Sergio
        Longsword
          $23 ; Sword ; BaseDamage:5

        Ickthel's Blade
          $40 ; Sword ; BaseDamage:3 ; MagickalBonus:+30

        Antique Musket
          $21 ; Firearm ; BaseDamage:5

        Powdered Musket
          $41 ; Firearm ; BaseDamage:5 ; Special:Backfire(20/180=4.4/40) ; ConcussiveBonus:+12
          The backfire is not much to worry about, but the concussive bonus is not very useful unless you use Explosive Bullet or Flashbang

        Planed Tarol Staff
          $30 ; Staff ; BaseDamage:5

        Planed Tarol Staff
          $30 ; Staff ; BaseDamage:5

        Round Shield
          $20 ; Shield ; Piercing:-10 ; Concussive:-8

        Round Shield
          $20 ; Shield ; Piercing:-10 ; Concussive:-8

    The Aulder Mausoleum
      Chest
        $170
    Ghost Town
      Chest
        $120
        Deep Blue Ring of Magic Protection
          $49 ; Ring ; Magickal:-15-3%

        Red Ring of Health
          $24 : Ring ; Health:+40

    Tall Grasses
      Chest
        $380
    Longreach Barrack Town
      Jonah
        Troffel's Initial Art of Fighting
          $34 ; Scripture ; Piercing:-8 ; Concussive:-8 ; Magickal:-10 ; Strike:+15 ; StaggeringBlow:+15

        Krampt's Dark Word
          $50 ; Scripture ; Magickal:-11 ; Ethereal:-15% ; EtherealBonus:+32

        Foral's First Kind Word
          $68 ; Scripture ; Magickal:-15-7% ; Aurora:+25

        Consecrated Energetic Ring
          $30 ; Ring ; Magickal:-7 ; MagickalBonus:+15

        Red Ring of Health
          $48 ; Ring ; Health:+40

        Gnarled Talisman of Minor Party Heal
          $40 ; Talisman ; Special:PartyHeal(32/130=9.8/40)
          I always buy that one.

        Trickling Necklace of Self Healing
          $58 ; Talisman ; Special:SelfHeal(25/72=13.9/40) ; Health:+30
          Good for the priest, or for the musketeer if you have no priest.

        Steel Tipped Fighting Staff
          $67 ; Staff ; BaseDamage:5 ; Strike:+20 ; Trick:+20 ; StaggeringBlow:+20

        Fortunate Sash
          $80 ; Gunbelt ; Dodge:+5% ; MagickalBonus:+8 ; LuckyShot:+16

      Surplus Sam
        Saber
          $60 ; Sword ; BaseDamage:7

        Saber
          $60 ; Sword ; BaseDamage:7

        Standard Musket
          $50 ; Firearm ; BaseDamage:7

        Standard Musket
          $50 ; Firearm ; BaseDamage:7

        Half Plate
          $85 ; HeavyArmour ; Piercing:-SO ; Concussive:-50 ; Magickal:-22

        Copper Plated Vest
          $68 ; LightArmour ; Piercing:-43 ; Concussive:-43 ; Magickal:-20

        Copper Plated Vest
          $68 ; LightArmour ; Piercing:-43 ; Concussive:-43 ; Magickal:-20

        S4-A Silverlock
          $2290 ; Firearm ; BaseDamage:25 ; ConcussiveBonus:+45 ; AimedShot:+43
          You cannot buy this here

        Colossus
          $2245 ; Sword ; BaseDamage:24 ; Special:Bless(16/250=2.56*40)) ; Ethereal:-5%
          You cannot buy this here

Chapter 3
    Silent Snowfields
      Chest
        $270
    Underport
      Robert Dohalen
        Little Dragon
          $120 ; Sword ; BaseDamage:6 ; Hack:+6 ; Fortify:+8
          This seems to be both weaker and more expensive than the plain saber

        Enchanted Musket
          $68 ; Firearm ; BaseDamage:6 ; MagickalBonus:~+31 (PARTY_LEVEL + 7)
          Compared to the standard musket, every attack does 5-7 less damage, but you get +31 magical damage. Might be a good deal, especially I you use lucky shot a lot. This is the first level-dependant item. For each level you gain, the magickal bonus increases by 1, so hang on to this rifle!

        Silver Edged Fighting Staff
          $140 ; Staff ; BaseDamage:7 ; PiercingBonus:+25 ; ConcussiveBonus:+25
          Clearly better than the steel tipped staff. But also has absolutely no effect if you use Wrath

        Half Plate
          $85 ; HeavyArmour ; Piercing:-SO ; Concussive:-50 ; Magickal:-22

        Studded Shield
          $136 ; Shield ; Special:Trick(84/200=16.8/40) ; Piercing:-10 ; Concussive:-13 ; Magickal:-4
          One trick per 5 rounds, not really much.

        Ring of Fortune
          $180 ; Ring ; Dodge:+4%

        Trickling Necklace of Self Healing
          $54 ; Talisman ; Special:SelfHeal(25/72=13.9/40) ; Health:+30

        Fusiliers Belt
          $45 ; Gunbelt ; Piercing:-5 ; Concussive:-18 ; ConcussiveBonus:+10 ; ExplosiveShell:+12

    Bowbuffer
      Galen Thorne
        Patchwork Bandolier
          $116 ; Gunbelt ; Special:Enpowder(90/210=17.1/40) ; Magickal:-8 ; PiercingBonus:+10 ; ConcussiveBonus:+10
          One Enpowder every 5.25 rounds. Perhaps slightly better than the Fusiliers Belt, but less reliable, and if you use explosive shot you probably want to use enpowder yourself, so this effect would be overwritten.

        Ring of Strength
          $68 ; Ring ; PiercingBonus:+14 ; ConcussiveBonus:+14

        Imp Bottle
          $340 ; Talisman ; Special:ImpSummon(135/182=29.7/40)
          Totally blocks about one Attack every 4.55 rounds

        Lumin Weave
          $86 ; LightArmour ; Piercing:-21 ; Concussive:-34 ; Magickal:-40 ; Chi:+180

        DragonSlayer's Harm
          $120 ; HeavyArmour ; Piercing:-56 ; Concussive:-36 ; Magickal:-36 ; PiercingBonus:+10 ; Slay:+15

        Deep Blue Ring of Magic Protection
          $98 ; Ring ; Magickal:-15-3%

        Deep Blue Ring of Magic Protection
          $98 ; Ring ; Magickal:-15-3%

        Consecrated Merlwood Staff
          $63 ; Staff ; BaseDamage:3 ; Heal:+15 ; Blessing:+3
          Situational, but the Blessing bonus equals about 6 skill points, and wrath is unaffected by the weak base damage, and it is cheap

    Weir 21
      Chest
        Red Ring of Health
          $24 ; Ring ; Health:+40

        Iron Vest
          $62 ; LightArmour ; Piercing:-80 ; Concussive:-80 ; Magickal:-14 ; PiercingBonus:-18 ; ConcussiveBonus:-18 ; MagickalBonus:-15
          Not bad for a defense and support character

    The Cathedral of Edges
      Chest
        $613
        Berzerker's Ring
          $95 ; Ring ; Hack:+11 ; Slay:+15 ; Charge:+6
          Knights probably do not have anything better to wear at this point

        Bramblechain
          $80 ; Talisman ; Special:Trick(105/200=21/40)
          One trick per 5 rounds. Do not use this and the studded shield on the same character, they will overwrite each other

Chapter 4
    Penny Lane
      Yue Yau
        Calm Waters
          $155 ; Staff ; BaseDamage:6 ; Magickal:-10 ; MagickalBonus:~+33 (PARTY_LEVEL + 1) ; SpriteSummon:+25
          Since wrath ignores base damage and piercing and concussive bonuses, this staff does 33 more damage per Wrath than any previous staff, more if you also use Sprite Summon.
          In fact, If you constantly use Sprite Summon, the ethereal bonus should more than make up for the loss in base damage even for Strike and Trick. And the Mackigal Bonus increases by 1 with each level.

        Burning Pitch Staff
          $285 ; Staff ; BaseDamage:8 ; Special:Enpowder(40/150=10.7/40) ; ConcussiveBonus:+25
          One Enpowder every 3.75 rounds. Together with the concussive bonus perhaps not bad if you use strike and trick a lot. Not much better than the Silver Edged Fighting Staff though.

        Preacher's Vestements
          $345 ; LightArmour ; Piercing:-34 ; Concussive:-34 ; Magickal:-56 ; Health:+10 ; Heal:+10 ; Blessing:+3 ; Aurora:+14

        Preacher's Vestements
          $345 ; LightArmour ; Piercing:-34 ; Concussive:-34 ; Magickal:-56 ; Health:+10 ; Heal:+10 ; Blessing:+3 ; Aurora:+14

        Hiljan's Meditations
          $95 ; Scripture ; Special:RechargeChi(100/72=55.6/40) ; Magickal:-17 ; Chi:+120
          The recharge rate is considerable.

        Ciana's Curiousity
          $140 ; Scripture ; Magickal:-20 ; Chi:+150 ; SpriteSummon:+35

        Simaron's Strength
          $160 ; Scripture ; Piercing:-13 ; Concussive:-13 ; Magickal:-9 ; Heal:+14 ; Aurora:+10

        Flower of the North
          $190 ; Talisman ; Special:Tangleweb(10/170)
          Every 4.25 rounds it slightly delays a melee enemy, that does not seem very useful

        Zan's Place
          $210 ; Talisman ; Magickal:-2% ; Ethereal:-30% ; Chi:+320

      Caroline Swift
        Standard Miquelet
          $165 ; Firearm ; BaseDamage:10
          Only 21 more Aimed Shot damage than the previous Standard Musket. 14 more than the Fortunate Miquelet you will find soon, which has some nice bonuses.

        Standard Miquelet
          $165 ; Firearm ; BaseDamage:10

        Flak Jacket
          $230 ; LightArmour ; Piercing:-58 ; Concussive:-58-3% ; Magickal:-25

        Iron Vest
          $165 ; LightArmour ; Piercing:-80 ; Concussive:-80 ; Magickal:-14 ; PiercingBonus:-18 ; ConcussiveBonus:-18 ; MagickalBonus:-15
          You already have one for free, not sure when I’d want two

        Steel Strewn Belt
          $290 ; Gunbelt ; Piercing:-32 ; Concussive:-32 ; Magickal:-20

        Imps Belt
          $210 ; Gunbelt ; Special:ImpSummon(50/159=12.6/40) ; Piercing:-6 ; Concussive:-6 ; Magickal:-16 ; PowderImps:+38
          One Imp every 3.975 rounds, the average is less than the imp bottle, but they only survive one hit anyway and the frequency is higher.

      Harmen de Canto
        Paladin's Heart
          $190 ; Sword ; BaseDamage:9 ; Special:SelfHeal(5/100=2/40) ; Swordfaith:+50
          I liked this sword before I knew the effect numbers, but the Self Heal is totally negligible. Swordfaith can be useful in the next chapter thought.

        The Wall
          $220 ; Sword ; BaseDamage:7 ; Piercing:-7-3% ; Concussive:-7-3% ; Magickal:-12
          14 less Slay damage, 58 less Swordfaith damage than the Paladin’s Heart, but nice defense.

        Forge Blessed
          $315 ; HeavyArmour ; Special:Bless(6/130=1.8/40) ; Piercing:-66 ; Concussive:-66 ; Magickal:-36
          One weak bless every 3.25 rounds, lasting for one round. If the priest tries to bless the knight it will most likely overwrite part of the much stronger effect

        Three-Quarters Plate
          $255 ; HeavyArmour ; Piercing:-70 ; Concussive:-72 ; Magickal:-44

        Armguard
          $200 ; Shield ; Piercing:-8 ; Concussive:-8 ; Magickal:-5 ; Hack:+15 ; Slay:+22 ; Swordfaith:+20

        Kite Shield
          $170 ; Shield ; Piercing:-22 ; Concussive:-22 ; Magickal:-15 ; Brace:+5

        Iron Ring
          $230 ; Ring ; Piercing:-19 ; Concussive:-19

    The Promenade
      Test of Strength
        $725
      Test of Endurance
        $725
      Urtat
        $300
Chapter 5
    Admirality House
      Chest
        $594
        Smoked Plated Belt
          $250 ; Gunbelt ; Piercing:-16 ; Concussive:-16 ; Magickal:-6 ; Enpowder:+26 ; Smokescreeen:+6 ; PowderImps:+50
          Nice belt for a supporting musketeer

        Fortunate Miquelet
          $65 ; Firearm ; BaseDamage:8 ; Dodge:+5% ; LuckyShot:+27

    Penny Lane
      Chest
        $890
        Thousand Petals
          $185 ; Staff ; BaseDamage:9 ; Piercing:-26 ; Concussive:-13 ; Chi:+50 ; Aurora:+20

        Flowing Necklace of Self-Healing
          $295 ; Talisman ; Special:SelfHeal(58/75=30.9/40) ; Health:+70
          Consider wearing this, it’s free healing

    Dragon’s Gate
      Chest
        Cobalt Blue Ring of Magic Protection
          $295 ; Ring ; Magickal:-32-3%

    The Promenade
      Chest
        Ghost Steel
          $180 ; Sword ; BaseDamage:8 ; Health:+280

        Paladin's Breast
          $300 ; HeavyArmour ; Piercing:-70 ; Concussive:-70 ; Magickal:-55 ; Slay:+20 ; Recover:+42 ; Fortify:+5
          I prefer this one over the costly Diamond Plate

        $562
    Aid Station 12
      Dishonest Pete
        Standard Military Rifle
          $480 ; Firearm ; BaseDamage:13
          21 more Aimed Shot damage than the Standard Miquelet

        Ghorlemagne
          $635 ; Sword ; BaseDamage:11 ; Special:PartyHeal(20/70=11.4/40) ; Hack:+12 ; Slay:+24 ; Thunderstrike:+18
          Nice sword, at least until the Crypt

        Diamond Plate
          $570 ; HeavyArmour ; Piercing:-52 ; Concussive:-125 ; Magickal:-85

        Diamond Plated Vest
          $490 ; LightArmour ; Piercing:-45 ; Concussive:-125 ; MagickaI:-60

        Fortress Shield
          $458 ; Shield ; Piercing:-20-3% ; Concussive:-20-3% ; Magickal:-20-3% ; PiercingBonus:-25

        Cobalt Blue Ring of Magic Protection
          $590 ; Ring ; Magickal:-32-3%

        Sapper's Bandolier
          $430 ; Gunbelt ; Piercing:-17 ; Concussive:-17 ; Magickal:-8 ; ConcussiveBonus:+28 ; ExplosiveShell:+20

Chapter 6
    Littlehampton
      Alice Barnes
        Studded Mahogany Fighting Staff
          $460 ; Staff ; BaseDamage:10 ; Piercing:-55 ; Concussive:-55 ; Magickal:-10 ; Trick:+60
          28 less Strike damage, 32 more Trick damage than the plain Iron Staff, nice defense.

        Iron Staff
          $395 ; Staff ; BaseDamage:14

        Sharpshooter's Jacket
          $580 ; LightArmour ; Piercing:-68 ; Concussive:-65 ; Magickal:-35 ; PiercingBonus:+20 ; AimedShot:+30 ; HighFire:+30

        Troffel's Revised Art of Fighting
          $368 ; Scripture ; Piercing:-24 ; Concussive:-24 ; Magickal:-5 ; Dodge:+3% ; Strike:+26 ; Trick:+26 ; StaggeringBlow:+26

        Saint Naeia's Health
          $340 ; Scripture ; Special:PartyHeal(38/125=12.2/40) ; Health:+180 ; Heal:+25

        Steel Ring
          $495 ; Ring ; Piercing:-26-2% ; Concussive:-26-2%

        Lucky Leaf Ring
          $650 ; Ring ; Dodge:+5% ; Blessing:+3
          Not a bad ring for a priest

        Twisted Talisman of Major Party Heal
          $452 ; Talisman ; Special:PartyHeal(65/131=19.8/40)
          Always useful

    Castle Cristoff
      Chest
        Soul Couple
          $610 ; Talisman ; Special:DrainLife(100/104=38.5/40) ; Health:-180
          Heals more than the Flowing Necklace of Self Healing and even the Bloodfirm Talisman, and does absolute damage to the enemy at the same time! The absolute damage can be really useful against enemies that become temporarily invulnerable.

        Vampyre Coil
          $695 ; Ring ; Special:LeechonImpact(50/Attack)
          Every melee Attack leeches once, including hack

    Cristoff family Crypt
      Quest
        The Black Death
          $600 ; Sword;UsableByKaltos ; BaseDamage:11 ; Ethereal:-25% ; Health:-400 ; EtherealBonus:~+90 (PARTY_LEVEL + 35)
          If you play Kaltos, wield this sword, it is fun.

      Chest
        $3150
        Titan's Rockplate
          $575 ; HeavyArmour ; Piercing:-100 ; Concussive:-115-8% ; Magickal:-10 ; Ethereal:-10% ; Brace:+6

        Early Grave
          $180 ; Sword ; BaseDamage:19 ; Health:-580 ; Charge:+25
          One of the best swords I think. The Charge Bonus helps a lot

    Littlehampton
      Leonard Petrarch
        $860
    The Institute
      Doctor Noltei
        Chain Reaction
          $1195 ; Gunbelt ; Special:Backfire(200/138=58.0/40) ; Piercing:-45 ; Concussive:-45 ; Magickal:-10 ; PiercingBonus:+60 ; ConcussiveBonus:+60
          This does about as much additional damage to you as to the enemy. Still nice bonuses.

        Revolving Flintlock
          $1208 ; Firearm ; BaseDamage:13 ; LuckyShot:+40
          There are 3 good rifles available before you get to the next fight. This one is only ideal if you focus on lucky shot

        Vortex Channel
          $1692 ; Talisman ; Special:RechargeChi(200/105=76.2/40) ; Piercing:-20 ; Concussive:-20 ; Magickal:-20 ; Chi:+280 ; Wrath:+40
          Very high recharge rate, should work well with other chi equipment, even for a non-priest

        Foral's Philosophy
          $590 ; Scripture ; Piercing:-15 ; Concussive:-15 ; Magickal:-24 ; Health:+110 ; Heal:+35

        Calcutha's Cosmos
          $600 ; Scripture ; Magickal:-30 ; Ethereal:-17% ; Health:+210

        Musings on the Grand
          $730 ; Scripture ; Piercing:-28% ; Concussive:-28% ; Magickal:-36

        Field Emblem
          $640 ; Shield ; Magickal:-40-10%
          Magickal damage is not so prevalent that I’d give up all other shield bonuses.

Chapter 7
    Huntingden
      Burt&Mindy
        Heavybore Hunting Rifle
          $950 ; Firearm ; BaseDamage:15 ; ConcussiveBonus:+40 ; Flashbang:+70
          It will be a while until the next rifle. Buy this if you prefer explosive shell or Flashbang. (For Black Bullet, it does not really matter)

        Calivero
          $1385 ; Firearm ; BaseDamage:14 ; PiercingBonus:+40 ; HighFire:+20
          Buy this if you prefer Aimed Shot and High Fire.

        Athlete's Garb
          $1200 ; LightArmour ; Concussive:-25 ; Magickal:-35 ; Ethereal:-10% ; Dodge:+5% ; Health:+700

        Durantium Plated Vest
          $910 ; LightArmour ; Piercing:-112 ; Concussive:-112 ; Magickal:-65

        Stout Belt
          $765 ; Gunbelt ; Piercing:-7% ; Concussive:-7% ; Magickal:-20-5% ; Health:+100

        Rouletta
          $780 ; Gunbelt ; Magickal:-50 ; Dodge:+12% ; Health:-320 ; LuckyShot:+45

      Alesha
        Sarlephantine
          $760 ; Sword ; BaseDamage:13 ; Dodge:+6% ; Recover:+80
          42 less Slay damage and 24 less Swordfaith damage than Early Grave, but healthier.

        Azoth
          $800 ; Sword ; BaseDamage:14 ; Special:SummonSprite(40/160=10/40) ; MagickalBonus:~50 (PARTY_LEVEL - 10)
          The sprite lasts 140 cycles and is renewed every 160 cycles, so it should add 40 ethereal damage for most attacks, but nothing for the first 4 rounds.
          35 less piercing Slay damage than Early Grave (but +50 bonus magickal), 30 more Swordfaith Damage, plus the ethereal bonus. +1 magickal damage per level!
          Nice for Hacking armorless enemies (You’ll find some in the jungle)

        White Staff of our Lady
          $1256 ; Staff ; BaseDamage:13 ; Piercing:-8-10% ; Concussive:-8-10% ; Magickal:-6-4% ; Ethereal:-15%
          The piercing and concussive defense sounds less impressive if you consider that it does not apply to Chi

        Warplate
          $1855 ; HeavyArmour ; Piercing:-132 ; Concussive:-132 ; Magickal:-95 ; PiercingBonus:35 ; Fortify:+15

        Juggernaught
          $1560 ; HeavyArmour ; Piercing:-140 ; Concussive:-140 ; Magickal:-85 ; ConcussiveBonus:+25 ; Hack:+18 ; Thunderstrike:+18

        Tower Shield
          $900 ; Shield ; Piercing:-38-4% ; Concussive:-38-4% ; Magickal:-30 ; Ethereal:-6% ; PiercingBonus:-32 ; ConcussiveBonus:-32 ; MagickalBonus:-32

        Scythe Shield
          $735 ; Shield ; Special:Trick(385/200=77/40) ; Piercing:-29 ; Concussive:-29 ; Magickal:-17
          One Trick every 5 rounds, does not stack with Bramblechain. Not bad damage though, and trick can be useful in the jungle.

    Flittertop Canopy
      Chest
        $2103
        Luala's Home
          $525 ; LightArmour ; Special:SummonSprite(40/144=11.1/40) ; Piercing:-80 ; Concussive:-80 ; Magickal:-92 ; Chi:+150
          The Sprite lasts 140 ticks and is renewed every 144 ticks, so should add 40 ethereal damage to almost every attack except the first 3.
          The sprite only has a very weak recharge chi rate.

        Nightstar
          $701 ; Talisman ; Special:HandicapOne(80/110=29.1/40) ; Aurora:+25 ; Trick:+35 ; StaggeringBlow:+30
          Every 2.75 rounds, the nearest enemy has his next attack reduced by 15%+80(?)

    the Beaten Path
      Quest
        Blackest Death
          $917 ; Sword;UsablebyKaltos ; BaseDamage:13 ; Ethereal:-35% ; Health:-250 ; MagickalBonus:+60 ; EtherealBonus:~+98(PARTY_LEVEL + 35)
          Only for Kaltos. I love this sword. The ethereal bonus rises with each party level.

      Chest
        $1186
        Clear Skies
          $780 ; Staff ; BaseDamage:6 ; Magickal:-20 ; Dodge:+7% ; MagickalBonus:~+43 (PARTY_LEVEL - 20) ; Aurora:+32
          56 less concussive Strike damage than the Iron Staff, 49 less than the White Staff of our Lady, but +43 magickal bonus damage, which also means 43 more Wrath damage than either of the others
          +1 Magickal bonus per level!

        Azure Blue Ring of Magic Protection
          $526 ; Ring ; Magickal:-48-4%

Chapter 8
    Habitation Level
      Chest
        Ambassador's Ring
          $895 ; Ring ; Special:SelfHeal(269/208=51.7/40) ; Recover:+40 ; Heal:+25
          I’d probably wear this ring even with three musketeers. Actually, especially with three musketeers. Knights benefit more than priests, since it does not recharge chi.

        Redemption Verse
          $460 ; Scripture ; Magickal:-35 ; Ethereal:-10% ; Health:+100 ; ConcussiveBonus:+55 ; MagickalBonus:+55

        Priest's Hand
          $840 ; Ring ; Special:RechargeChi(80/80=40/40) ; Chi:+250 ; Heal:+20 ; Blessing:+4 ; Aurora:+25

        Robes of State
          $930 ; LightArmour ; Piercing:-125 ; Concussive:-125 ; Magickal:-90 ; Flashbang:+50 ; Smokescreen:+6 ; Heal:+20 ; Blessing:+5
          Slightly better for the priest than for the musketeer I would say.

        $6105
    Upper Deck
      Chest
        Aulder Plate
          $1103 ; HeavyArmour ; Piercing:-155 ; Concussive:-155 ; Magickal:-130 ; Recover:+35 ; Brace:+5 ; Fortify:+10 ; Charge:+12
          Nice armor, but also nice resale value for the endgame shopping spree.

    Storage Level
      Marlin
        Ironstar
          $1805 ; Sword ; BaseDamage:17 ; Special:LeechOnImpact(50/Attack) ; MagickalBonus:~+61 (PARTY_LEVEL - 10)
          14 less piercing Slay damage (but +61 magickal bonus), 53 more Swordfaith damage than Early Grave. Heals 50 hittpoints per Attack.
          +1 magickal bonus per level.

        Gravecall
          $2410 ; Staff ; BaseDamage:21 ; Special:LeechOnImpact(65/Attack) ; Damn:+18 ; Aurora:+20 ; Wrath:+70
          27 more Wrath damage than Clear Skies. The Leech on Impact does not work with Wrath.
          49 more Strike and Trick damage than the Iron Staff. Heals 65 hitpoints per Strike or Trick, thought the priest often has full hitpoints due to Chi.

        Eerie Miquelet
          $1940 ; Firearm ; BaseDamage:11 ; Ethereal:-18% ; EtherealBonus:~+141 (PARTY_LEVEL + 70)
          Impressive ethereal bonus, which rises with the party level, especially useful for Lucky Shot (since the bonus will aply to all enemies) or Black Bullet (since you use that on ethereal-weak enemies anyway). (Do not expect to gain much more levels though)

        Grim Harvest
          $2380 ; HeavyArmour ; Special:DamnOne(30/112=10.7/40) ; Piercing:-198 ; Concussive:-198 ; Magickal:-120 ; Health:-400 ; PiercingBonus:+75 ; EtherealBonus:+35
          Damns nearest enemy every 2.8 rounds. May overwrite the priests stronger Damn. My favorite Armour.

        Dark Whisper
          $1340 ; Gunbelt ; Special:DamnOne(25/300=3.3/40) ; Piercing:-34 ; Concussive:-34 ; Magickal:-50 ; Ethereal:-12% ; MagickalBonus:+22 ; EtherealBonus:+50
          Damns nearest enemy every 7.5 rounds. May overwrite the priests stronger Damn.

        Sinister Sash
          $1025 ; Gunbelt ; Piercing:-10 ; Concussive:-10 ; Magickal:-25 ; Ethereal:-55% ; BlackBullet:+8
          The Black Bullet bonus is negligible, and the only advantage compared to Dark Whisper is a strong ethereal resistance. I’d give it a pass.

        Skull Twist
          $1420 ; Ring ; Special:DrainLife(145/200=29/40) ; Ethereal:-6% ; EtherealBonus:+28
          Absolute damage is always nice.

Chapter 9
    Longreach Barrack Town
      Surplus Sam
        Colossus
          $2245 ; Sword ; BaseDamage:24 ; Special:Bless(16/250=2.56*40) ; Ethereal:-5%
          One Bless after about 6.25 rounds,which lasts only for one action. May interfere with the priest blessing. I think I actually prefer Early Grave or The Blackest Death
          35 more Slay damage, 20 more Swordfaith damage than Early Grave, not including the Bless.
          49 more Slay damage (but no magickal bonus), 33 less Swordfaith damage than Iron Star.
          (BTW: Sam claims he gives you half price off, but the prices are the same as before, that lying bastard!)

        Lightstrike
          $2220 ; Sword ; BaseDamage:10 ; Special:RechargeChi(120/100=48/40) ; Ethereal:-10% ; Chi:+400 ; MagickalBonus:~144 (2*PARTY_LEVEL - 14)
          Compared to Colossus a single Swordfaith does 56 less base Damage, but you get 144 more Bonus Damage, so overall 89 more damage. For other attacks the results are not as favorable, but Swordfaith is useful for the last fight.
          49 less piercing Slay damage, 55 more Swordfaith damage than Iron Star. The Magickal bonus is nice for Hacking low-defense enemies
          The Chi Recharge is considerable, but on the other hand Chi does not benefit from the knights high armor.
          The magickal bonus is level-dependant, but you probably won't gain another level before the end.

        S4-A Silverlock
          $2290 ; Firearm ; BaseDamage:25 ; ConcussiveBonus:+45 ; AimedShot:+99
          The Eerie Miquelet does 204 less piercing damage for Aimed Shot, and 135 less concussive damage for Explosive Shot, but 141 ethereal bonus damage on all shots

        Ironlock Carbine
          $2170 ; Firearm ; BaseDamage:20 ; Piercing:-66 ; Concussive:-60 ; Magickal:-40 ; PiercingBonus:+45 ; PowderImps:+99
          Does 80 less damage for Aimed Shot than the S4-A Silverlock, but the defense is nice.

        Rose Thorn
          $2572 ; HeavyArmour ; Special:SelfHeal(350/270=51.9/40) ; Piercing:-190 ; Concussive:-190 ; Magickal:-175 ; Ethereal:-8%

        Light Plate
          $1520 ; LightArmour ; Piercing:-152 ; Concussive:-158 ; Magickal:-110 ; Health:+250

        Impasse
          $2085 ; LightArmour ; Piercing:-213 ; Concussive:-213 ; Magickal:-100

        Titan's Hammer
          $1435 ; Shield ; Piercing:-35 ; Concussive:-35 ; Magickal:-32 ; ConcussiveBonus:68 ; Thunderstrike:+40

      Jonah Fitzwilliam
        Jan's Last Sermon
          $1280 ; Scripture ; Special:Aurora(210/130=64.6/40) ; Magickal:-40-4% ; Chi:+450 ; Heal:+40 ; Blessing:+4
          The Aurora applies only to the one wearing it, and if you need Aurora in a fight, the priest gets double the amount as the others anyway. On the other hand, the priest suffers form magical damage the most, and the other bonuses are nice.

        Gambler's Stone
          $1920 ; Ring ; Magickal:-4% ; Ethereal:-4% ; Dodge:+4% ; Health:+85 ; LuckyShot:+40

        Rolling Ring of Skyfury
          $1582 ; Ring ; Special:MeteorStrike(760/164=185.4/40)
          Really satisfying to watch!

        Blunting Ring
          $1290 ; Ring ; Piercing:-20 ; Concussive:-40-5% ; Magickal:-20 ; Health:+100

        Safehallow
          $1805 ; Talisman ; Special:Fortify(32/203=6.3/40) ; Ethereal:-6% ; Health:+150 ; Chi:+200

        Bloodfirm Talisman
          $1460 ; Talisman ; Special:SelfHeal(120/128=37.5/40) ; Magickal:-2% ; Ethereal:-2% ; Health:+200
          The Soul Couple talisman still heals faster

        Ruby Ring of Health
          $1230 ; Ring ; Health:+380

        Monk's Rock
          $1020 ; Shield ; Special:RechargeChi(200/200=40/40) ; Piercing:-38 ; Concussive:-38 ; Magickal:-50 ; Ethereal:-8% ; Chi:+300
          Recharge rate is good, but all the armor of the knight does not apply to chi






Swords
+1 Point Base Damage =
    +5 Hack
    +7 Slay
    +4 Thunderstrike
    +4 Swordfaith


Rifles
+1 Point Base Damage =
    +7 Aimed Shot
    +6 Explosive Shell
    +4 Lucky Shot
    +5 Flashbang
    +7 Black Bullet (No change in ethereal damage!)
    +7 High Fire


Staffs
+1 Point Base Damage =
    +7 Strike
    +0 Wrath!!!
    +7 Trick
    +6 Stagering Blow


Last edited by HugoRune on Fri Aug 28, 2009 11:50 am; edited 10 times in total
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Mark Pay
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PostPosted: Tue Apr 14, 2009 11:54 am    Post subject: Reply with quote
This is fantastic! It must have taken you a lot of time and work to put together, thanks. Would it be okay if I stickied this topic?
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HugoRune
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PostPosted: Wed Apr 15, 2009 12:04 am    Post subject: Reply with quote
Sure, that would be cool!

It was fun work. During my first run I often wanted to reread stuff that was said earlier, and I often hesitated in buying things, for fear that the next vendor might have the ultimate item and me being broke.
So I took screenshots of every scene and dialog during my second run.

Now I also have "The Spirit Engine 2 - The Graphic Novel" Smile

For this list I tinkered with the screenshots until OCR could read the item descriptions (surprisingly difficult), so I did not have to type everything. I am not sure if I actually saved much time in the end, but it was fun.

I also have the whole thing as a word document, in case you are interested.
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Tiavals
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PostPosted: Wed Apr 15, 2009 9:56 am    Post subject: Reply with quote
To be more perfect, you should also add the sell prices for the goods found in chests.
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HugoRune
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PostPosted: Wed Apr 15, 2009 3:04 pm    Post subject: Reply with quote
Tiavals wrote:
To be more perfect, you should also add the sell prices for the goods found in chests.


Curse you for abusing my compulsion! Smile

I added the resale prices and the item special effects strengths and durations, fortunately they could all be found in the item editor, so I did not have to take new screenshots.

Playing around with the editor got me wondering:

If you wear Leech on Impact equipment does hack leech twice?

does bless from items last for 3 actions or 1?

Is the sword Paladin’s Hearth supposed to heal 5 hitpoints per 100 ticks? sounds more like Paladin’s Minor Bandaid Smile

Do the summoned spirits from Azoth and Lualas Home not recharge chi? What is their duration?

Gravecall has a timer for its leech on Impact effect, what does that do?

And I am really curious what the effects Skyfall and One Truth were supposed to do if they had been implemented.
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PostPosted: Thu Apr 16, 2009 2:10 pm    Post subject: Reply with quote
Answers! ( hopefully )

- Hack should leech once.

- Item bless only lasts for 1 action.

- Paladin's Heart does indeed heal 5 health every 100 cycles. I don't know what I was thinking there. I'll aim to find out and update it in the next patch.

- Azoth and Lualas Home do recharge a small amount of chi, but if the character has no chi pool, there is no effect. It looks like the skill duration is the same as regular Sprite Summon - 140 cycles.

- Gravecall's timer should have no effect. I probably changed its special ability at some point.

- Skyfall and One Truth did damage - AOE against all enemies and absolute damage against a single enemy. The effects were never finished but I think they are still functional.
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PostPosted: Thu Apr 16, 2009 7:56 pm    Post subject: Reply with quote
Cool, thanks for the answers.
I updated the list with this information, and added some more commentary.
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PostPosted: Fri Aug 28, 2009 11:50 am    Post subject: Reply with quote
ITEMS SORTED BY TYPE, in the order they become available in game


SWORDS
Longsword $23 ; Sword ; BaseDamage:5
Ickthel's Blade $40 ; Sword ; BaseDamage:3 ; MagickalBonus:+30
Saber $60 ; Sword ; BaseDamage:7
Little Dragon $120 ; Sword ; BaseDamage:6 ; Hack:+6 ; Fortify:+8
Paladin's Heart $190 ; Sword ; BaseDamage:9 ; Special:SelfHeal(5/100=2/40) ; Swordfaith:+50
The Wall $220 ; Sword ; BaseDamage:7 ; Piercing:-7-3% ; Concussive:-7-3% ; Magickal:-12
Ghost Steel $180 ; Sword ; BaseDamage:8 ; Health:+280
Ghorlemagne $635 ; Sword ; BaseDamage:11 ; Special:PartyHeal(20/70=11.4/40) ; Hack:+12 ; Slay:+24 ; Thunderstrike:+18
The Black Death $600 ; Sword;UsableByKaltos ; BaseDamage:11 ; Ethereal:-25% ; Health:-400 ; EtherealBonus:~+90 (PARTY_LEVEL + 35)
Early Grave $180 ; Sword ; BaseDamage:19 ; Health:-580 ; Charge:+25
Sarlephantine $760 ; Sword ; BaseDamage:13 ; Dodge:+6% ; Recover:+80
Azoth $800 ; Sword ; BaseDamage:14 ; Special:SummonSprite(40/160=10/40) ; MagickalBonus:~50 (PARTY_LEVEL - 10)
Blackest Death $917 ; Sword;UsablebyKaltos ; BaseDamage:13 ; Ethereal:-35% ; Health:-250 ; MagickalBonus:+60 ; EtherealBonus:~+98(PARTY_LEVEL + 35)
Ironstar $1805 ; Sword ; BaseDamage:17 ; Special:LeechOnImpact(50/Attack) ; MagickalBonus:~+61 (PARTY_LEVEL - 10)
Colossus $2245 ; Sword ; BaseDamage:24 ; Special:Bless(16/250=2.56*40) ; Ethereal:-5%
Lightstrike $2220 ; Sword ; BaseDamage:10 ; Special:RechargeChi(120/100=48/40) ; Ethereal:-10% ; Chi:+400 ; MagickalBonus:~144 (2*PARTY_LEVEL - 14)


RIFLES
Antique Musket $21 ; Firearm ; BaseDamage:5
Powdered Musket $41 ; Firearm ; BaseDamage:5 ; Special:Backfire(20/180=4.4/40) ; ConcussiveBonus:+12
Standard Musket $50 ; Firearm ; BaseDamage:7
Enchanted Musket $68 ; Firearm ; BaseDamage:6 ; MagickalBonus:~+31 (PARTY_LEVEL + 7)
Standard Miquelet $165 ; Firearm ; BaseDamage:10
Fortunate Miquelet $65 ; Firearm ; BaseDamage:8 ; Dodge:+5% ; LuckyShot:+27
Standard Military Rifle $480 ; Firearm ; BaseDamage:13
Revolving Flintlock $1208 ; Firearm ; BaseDamage:13 ; LuckyShot:+40
Heavybore Hunting Rifle $950 ; Firearm ; BaseDamage:15 ; ConcussiveBonus:+40 ; Flashbang:+70
Calivero $1385 ; Firearm ; BaseDamage:14 ; PiercingBonus:+40 ; HighFire:+20
Eerie Miquelet $1940 ; Firearm ; BaseDamage:11 ; Ethereal:-18% ; EtherealBonus:~+141 (PARTY_LEVEL + 70)
S4-A Silverlock $2290 ; Firearm ; BaseDamage:25 ; ConcussiveBonus:+45 ; AimedShot:+99
Ironlock Carbine $2170 ; Firearm ; BaseDamage:20 ; Piercing:-66 ; Concussive:-60 ; Magickal:-40 ; PiercingBonus:+45 ; PowderImps:+99


STAFFS
Planed Tarol Staff $30 ; Staff ; BaseDamage:5
Steel Tipped Fighting Staff $67 ; Staff ; BaseDamage:5 ; Strike:+20 ; Trick:+20 ; StaggeringBlow:+20
Silver Edged Fighting Staff $140 ; Staff ; BaseDamage:7 ; PiercingBonus:+25 ; ConcussiveBonus:+25
Consecrated Merlwood Staff $63 ; Staff ; BaseDamage:3 ; Heal:+15 ; Blessing:+3
Calm Waters $155 ; Staff ; BaseDamage:6 ; Magickal:-10 ; MagickalBonus:~+33 (PARTY_LEVEL + 1) ; SpriteSummon:+25
Burning Pitch Staff $285 ; Staff ; BaseDamage:8 ; Special:Enpowder(40/150=10.7/40) ; ConcussiveBonus:+25
Thousand Petals $185 ; Staff ; BaseDamage:9 ; Piercing:-26 ; Concussive:-13 ; Chi:+50 ; Aurora:+20
Studded Mahogany Fighting Staff $460 ; Staff ; BaseDamage:10 ; Piercing:-55 ; Concussive:-55 ; Magickal:-10 ; Trick:+60
Iron Staff $395 ; Staff ; BaseDamage:14
White Staff of our Lady $1256 ; Staff ; BaseDamage:13 ; Piercing:-8-10% ; Concussive:-8-10% ; Magickal:-6-4% ; Ethereal:-15%
Clear Skies $780 ; Staff ; BaseDamage:6 ; Magickal:-20 ; Dodge:+7% ; MagickalBonus:~+43 (PARTY_LEVEL - 20) ; Aurora:+32
Gravecall $2410 ; Staff ; BaseDamage:21 ; Special:LeechOnImpact(65/Attack) ; Damn:+18 ; Aurora:+20 ; Wrath:+70



HEAVY ARMOUR
Steel Breastplate $25 ; HeavyArmour ; Piercing:-34 ; Concussive:-34 ; Magickal:-18
Half Plate $85 ; HeavyArmour ; Piercing:-SO ; Concussive:-50 ; Magickal:-22
Half Plate $85 ; HeavyArmour ; Piercing:-SO ; Concussive:-50 ; Magickal:-22
DragonSlayer's Harm $120 ; HeavyArmour ; Piercing:-56 ; Concussive:-36 ; Magickal:-36 ; PiercingBonus:+10 ; Slay:+15
Forge Blessed $315 ; HeavyArmour ; Special:Bless(6/130=1.8/40) ; Piercing:-66 ; Concussive:-66 ; Magickal:-36
Three-Quarters Plate $255 ; HeavyArmour ; Piercing:-70 ; Concussive:-72 ; Magickal:-44
Paladin's Breast $300 ; HeavyArmour ; Piercing:-70 ; Concussive:-70 ; Magickal:-55 ; Slay:+20 ; Recover:+42 ; Fortify:+5
Diamond Plate $570 ; HeavyArmour ; Piercing:-52 ; Concussive:-125 ; Magickal:-85
Titan's Rockplate $575 ; HeavyArmour ; Piercing:-100 ; Concussive:-115-8% ; Magickal:-10 ; Ethereal:-10% ; Brace:+6
Warplate $1855 ; HeavyArmour ; Piercing:-132 ; Concussive:-132 ; Magickal:-95 ; PiercingBonus:35 ; Fortify:+15
Juggernaught $1560 ; HeavyArmour ; Piercing:-140 ; Concussive:-140 ; Magickal:-85 ; ConcussiveBonus:+25 ; Hack:+18 ; Thunderstrike:+18
Aulder Plate $1103 ; HeavyArmour ; Piercing:-155 ; Concussive:-155 ; Magickal:-130 ; Recover:+35 ; Brace:+5 ; Fortify:+10 ; Charge:+12
Grim Harvest $2380 ; HeavyArmour ; Special:DamnOne(30/112=10.7/40) ; Piercing:-198 ; Concussive:-198 ; Magickal:-120 ; Health:-400 ; PiercingBonus:+75 ; EtherealBonus:+35
Rose Thorn $2572 ; HeavyArmour ; Special:SelfHeal(350/270=51.9/40) ; Piercing:-190 ; Concussive:-190 ; Magickal:-175 ; Ethereal:-8%


LIGHT ARMOUR
Ferrite Plated Vest $18 ; LightArmour ; Piercing:-26 ; Concussive:-24 ; Magickal:-10
Marksman's Jacket $25 ; LightArmour ; Piercing:-26 ; Concussive:-26 ; Magickal:-10 ; PiercingBonus:+5 ; AimedShot:+10 ; HighFire:+10
Copper Plated Vest $68 ; LightArmour ; Piercing:-43 ; Concussive:-43 ; Magickal:-20
Lumin Weave $86 ; LightArmour ; Piercing:-21 ; Concussive:-34 ; Magickal:-40 ; Chi:+180
Iron Vest $62 ; LightArmour ; Piercing:-80 ; Concussive:-80 ; Magickal:-14 ; PiercingBonus:-18 ; ConcussiveBonus:-18 ; MagickalBonus:-15
Preacher's Vestements $345 ; LightArmour ; Piercing:-34 ; Concussive:-34 ; Magickal:-56 ; Health:+10 ; Heal:+10 ; Blessing:+3 ; Aurora:+14
Flak Jacket $230 ; LightArmour ; Piercing:-58 ; Concussive:-58-3% ; Magickal:-25
Diamond Plated Vest $490 ; LightArmour ; Piercing:-45 ; Concussive:-125 ; MagickaI:-60
Sharpshooter's Jacket $580 ; LightArmour ; Piercing:-68 ; Concussive:-65 ; Magickal:-35 ; PiercingBonus:+20 ; AimedShot:+30 ; HighFire:+30
Athlete's Garb $1200 ; LightArmour ; Concussive:-25 ; Magickal:-35 ; Ethereal:-10% ; Dodge:+5% ; Health:+700
Durantium Plated Vest $910 ; LightArmour ; Piercing:-112 ; Concussive:-112 ; Magickal:-65
Luala's Home $525 ; LightArmour ; Special:SummonSprite(40/144=11.1/40) ; Piercing:-80 ; Concussive:-80 ; Magickal:-92 ; Chi:+150
Robes of State $930 ; LightArmour ; Piercing:-125 ; Concussive:-125 ; Magickal:-90 ; Flashbang:+50 ; Smokescreen:+6 ; Heal:+20 ; Blessing:+5
Light Plate $1520 ; LightArmour ; Piercing:-152 ; Concussive:-158 ; Magickal:-110 ; Health:+250
Impasse $2085 ; LightArmour ; Piercing:-213 ; Concussive:-213 ; Magickal:-100


GUNBELTS
Marksman's Belt $30 ; Gunbelt ; AimedShot:+12 ; HighFire:+12
Faerie Sash $16 ; Gunbelt ; Magickal:-12 ; PiercingBonus:+5
Fortunate Sash $80 ; Gunbelt ; Dodge:+5% ; MagickalBonus:+8 ; LuckyShot:+16
Fusiliers Belt $45 ; Gunbelt ; Piercing:-5 ; Concussive:-18 ; ConcussiveBonus:+10 ; ExplosiveShell:+12
Patchwork Bandolier $116 ; Gunbelt ; Special:Enpowder(90/210=17.1/40) ; Magickal:-8 ; PiercingBonus:+10 ; ConcussiveBonus:+10
Steel Strewn Belt $290 ; Gunbelt ; Piercing:-32 ; Concussive:-32 ; Magickal:-20
Imps Belt $210 ; Gunbelt ; Special:ImpSummon(50/159=12.6/40) ; Piercing:-6 ; Concussive:-6 ; Magickal:-16 ; PowderImps:+38
Smoked Plated Belt $250 ; Gunbelt ; Piercing:-16 ; Concussive:-16 ; Magickal:-6 ; Enpowder:+26 ; Smokescreeen:+6 ; PowderImps:+50
Sapper's Bandolier $430 ; Gunbelt ; Piercing:-17 ; Concussive:-17 ; Magickal:-8 ; ConcussiveBonus:+28 ; ExplosiveShell:+20
Chain Reaction $1195 ; Gunbelt ; Special:Backfire(200/138=58.0/40) ; Piercing:-45 ; Concussive:-45 ; Magickal:-10 ; PiercingBonus:+60 ; ConcussiveBonus:+60
Stout Belt $765 ; Gunbelt ; Piercing:-7% ; Concussive:-7% ; Magickal:-20-5% ; Health:+100
Rouletta $780 ; Gunbelt ; Magickal:-50 ; Dodge:+12% ; Health:-320 ; LuckyShot:+45
Dark Whisper $1340 ; Gunbelt ; Special:DamnOne(25/300=3.3/40) ; Piercing:-34 ; Concussive:-34 ; Magickal:-50 ; Ethereal:-12% ; MagickalBonus:+22 ; EtherealBonus:+50
Sinister Sash $1025 ; Gunbelt ; Piercing:-10 ; Concussive:-10 ; Magickal:-25 ; Ethereal:-55% ; BlackBullet:+8


SCRIPTURES
Narut's Teachings $25 ; Scripture ; Magickal:-12 ; Damn:+5 ; Wrath:+25
Troffel's Initial Art of Fighting $34 ; Scripture ; Piercing:-8 ; Concussive:-8 ; Magickal:-10 ; Strike:+15 ; StaggeringBlow:+15
Krampt's Dark Word $50 ; Scripture ; Magickal:-11 ; Ethereal:-15% ; EtherealBonus:+32
Foral's First Kind Word $68 ; Scripture ; Magickal:-15-7% ; Aurora:+25
Hiljan's Meditations $95 ; Scripture ; Special:RechargeChi(100/72=55.6/40) ; Magickal:-17 ; Chi:+120
Ciana's Curiousity $140 ; Scripture ; Magickal:-20 ; Chi:+150 ; SpriteSummon:+35
Simaron's Strength $160 ; Scripture ; Piercing:-13 ; Concussive:-13 ; Magickal:-9 ; Heal:+14 ; Aurora:+10
Troffel's Revised Art of Fighting $368 ; Scripture ; Piercing:-24 ; Concussive:-24 ; Magickal:-5 ; Dodge:+3% ; Strike:+26 ; Trick:+26 ; StaggeringBlow:+26
Saint Naeia's Health $340 ; Scripture ; Special:PartyHeal(38/125=12.2/40) ; Health:+180 ; Heal:+25
Foral's Philosophy $590 ; Scripture ; Piercing:-15 ; Concussive:-15 ; Magickal:-24 ; Health:+110 ; Heal:+35
Calcutha's Cosmos $600 ; Scripture ; Magickal:-30 ; Ethereal:-17% ; Health:+210
Musings on the Grand $730 ; Scripture ; Piercing:-28% ; Concussive:-28% ; Magickal:-36
Redemption Verse $460 ; Scripture ; Magickal:-35 ; Ethereal:-10% ; Health:+100 ; ConcussiveBonus:+55 ; MagickalBonus:+55
Jan's Last Sermon $1280 ; Scripture ; Special:Aurora(210/130=64.6/40) ; Magickal:-40-4% ; Chi:+450 ; Heal:+40 ; Blessing:+4



RINGS
Ring of Deflection $22 ; Ring ; Special:RechargeChi(10/40) ; Chi:+80
Deep Blue Ring of Magic Protection $49 ; Ring ; Magickal:-15-3%
Red Ring of Health $24 : Ring ; Health:+40
Consecrated Energetic Ring $30 ; Ring ; Magickal:-7 ; MagickalBonus:+15
Ring of Fortune $180 ; Ring ; Dodge:+4%
Ring of Strength $68 ; Ring ; PiercingBonus:+14 ; ConcussiveBonus:+14
Berzerker's Ring $95 ; Ring ; Hack:+11 ; Slay:+15 ; Charge:+6
Iron Ring $230 ; Ring ; Piercing:-19 ; Concussive:-19
Cobalt Blue Ring of Magic Protection $295 ; Ring ; Magickal:-32-3%
Cobalt Blue Ring of Magic Protection $590 ; Ring ; Magickal:-32-3%
Steel Ring $495 ; Ring ; Piercing:-26-2% ; Concussive:-26-2%
Lucky Leaf Ring $650 ; Ring ; Dodge:+5% ; Blessing:+3
Vampyre Coil $695 ; Ring ; Special:LeechonImpact(50/Attack)
Azure Blue Ring of Magic Protection $526 ; Ring ; Magickal:-48-4%
Ambassador's Ring $895 ; Ring ; Special:SelfHeal(269/208=51.7/40) ; Recover:+40 ; Heal:+25
Priest's Hand $840 ; Ring ; Special:RechargeChi(80/80=40/40) ; Chi:+250 ; Heal:+20 ; Blessing:+4 ; Aurora:+25
Skull Twist $1420 ; Ring ; Special:DrainLife(145/200=29/40) ; Ethereal:-6% ; EtherealBonus:+28
Gambler's Stone $1920 ; Ring ; Magickal:-4% ; Ethereal:-4% ; Dodge:+4% ; Health:+85 ; LuckyShot:+40
Rolling Ring of Skyfury $1582 ; Ring ; Special:MeteorStrike(760/164=185.4/40)
Blunting Ring $1290 ; Ring ; Piercing:-20 ; Concussive:-40-5% ; Magickal:-20 ; Health:+100
Ruby Ring of Health $1230 ; Ring ; Health:+380


SHIELDS
Round Shield $20 ; Shield ; Piercing:-10 ; Concussive:-8
Studded Shield $136 ; Shield ; Special:Trick(84/200=16.8/40) ; Piercing:-10 ; Concussive:-13 ; Magickal:-4
Armguard $200 ; Shield ; Piercing:-8 ; Concussive:-8 ; Magickal:-5 ; Hack:+15 ; Slay:+22 ; Swordfaith:+20
Kite Shield $170 ; Shield ; Piercing:-22 ; Concussive:-22 ; Magickal:-15 ; Brace:+5
Fortress Shield $458 ; Shield ; Piercing:-20-3% ; Concussive:-20-3% ; Magickal:-20-3% ; PiercingBonus:-25
Field Emblem $640 ; Shield ; Magickal:-40-10%
Tower Shield $900 ; Shield ; Piercing:-38-4% ; Concussive:-38-4% ; Magickal:-30 ; Ethereal:-6% ; PiercingBonus:-32 ; ConcussiveBonus:-32 ; MagickalBonus:-32
Scythe Shield $735 ; Shield ; Special:Trick(385/200=77/40) ; Piercing:-29 ; Concussive:-29 ; Magickal:-17
Titan's Hammer $1435 ; Shield ; Piercing:-35 ; Concussive:-35 ; Magickal:-32 ; ConcussiveBonus:68 ; Thunderstrike:+40
Monk's Rock $1020 ; Shield ; Special:RechargeChi(200/200=40/40) ; Piercing:-38 ; Concussive:-38 ; Magickal:-50 ; Ethereal:-8% ; Chi:+300


TALISMANS
Gnarled Talisman of Minor Party Heal $40 ; Talisman ; Special:PartyHeal(32/130=9.8/40)
Trickling Necklace of Self Healing $58 ; Talisman ; Special:SelfHeal(25/72=13.9/40) ; Health:+30
Imp Bottle $340 ; Talisman ; Special:ImpSummon(135/182=29.7/40)
Bramblechain $80 ; Talisman ; Special:Trick(105/200=21/40)
Flower of the North $190 ; Talisman ; Special:Tangleweb(10/170)
Zan's Place $210 ; Talisman ; Magickal:-2% ; Ethereal:-30% ; Chi:+320
Flowing Necklace of Self-Healing $295 ; Talisman ; Special:SelfHeal(58/75=30.9/40) ; Health:+70
Twisted Talisman of Major Party Heal $452 ; Talisman ; Special:PartyHeal(65/131=19.8/40)
Soul Couple $610 ; Talisman ; Special:DrainLife(100/104=38.5/40) ; Health:-180
Vortex Channel $1692 ; Talisman ; Special:RechargeChi(200/105=76.2/40) ; Piercing:-20 ; Concussive:-20 ; Magickal:-20 ; Chi:+280 ; Wrath:+40
Nightstar $701 ; Talisman ; Special:HandicapOne(80/110=29.1/40) ; Aurora:+25 ; Trick:+35 ; StaggeringBlow:+30
Safehallow $1805 ; Talisman ; Special:Fortify(32/203=6.3/40) ; Ethereal:-6% ; Health:+150 ; Chi:+200
Bloodfirm Talisman $1460 ; Talisman ; Special:SelfHeal(120/128=37.5/40) ; Magickal:-2% ; Ethereal:-2% ; Health:+200
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