Ferwin in Huntingden, *Light shakey-ness, battle system bugs

 
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blindvisionary
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Joined: 13 Sep 2006
Posts: 9

PostPosted: Sun Aug 31, 2008 4:11 am    Post subject: Ferwin in Huntingden, *Light shakey-ness, battle system bugs Reply with quote
There doesn't seem to be a standardized form for subject=bug yet, so I'm not sure whether this has been reported.

Full party: Ionae, Ferwin, Enshadu

In Huntingden, with Ferwin, when *(cough cough) joins the party, the battle system death check fails. All four of my party members died, and the game continued until they revived. No other discrepancies occurred, and the enemies died normally. I tested it again - on purpose! - and the same thing happened. I feel it's due to the fact that *(the extra party member) probably steals some code from the other extra party member - the little girl.

Another thing I noticed is that the pause button doesn't fully pause the battle sometimes. One problem was that animations (on non-physical objects) would continue animating. Most notably the vampire bats and the small effect-rocks in the last boss. Another was the sound effects - they would continue playing while the battle was paused, and then unpausing would finish the animations without their "oomph". The longer the sound effect was, the more noticable the quiet was - possible solutions would be to split the sounds into smaller sections, or pause playback of sound effects until the battle was resumed. Keeping the music going was great, though!

Overall, the "battle" aspect of the battles was unaffected, and these bugs are minor at best.


Another "bug" is the shaky movement of *(the glowing light) that leads the party - versus the smooth motion of the rest of the party. Solutions could be to shift everyone down one position and let the light take first position, or make a very large offset for the light from fourth position (which moves smoothly).

These bugs are minor at best, but they did subtract from my "Suspension Of Disbelief". Overall, though, the game was challenging, intriguing, and fun. Great work!
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Mark Pay
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Joined: 09 Aug 2006
Posts: 623
Location: Margate, UK

PostPosted: Sun Aug 31, 2008 10:38 am    Post subject: Reply with quote
Thanks for the reports blindvisionary.

The Marie issue is most perplexing, as I know that I have died with her in the party during testing. I'll take a look and see if I can figure out what is going on there.
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CGman
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Joined: 07 Aug 2008
Posts: 16

PostPosted: Sun Aug 31, 2008 8:21 pm    Post subject: Reply with quote
I'm pretty sure this isn't actually connected to Marie - I've experienced the exact same bug several times, in completely different areas at random points in the game. Very, very rare, and didn't see a pattern, unfortunately, to report.
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