Mark, you are my hero!

 
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Rkeller



Joined: 22 Jul 2009
Posts: 3
Location: Plano, TX

PostPosted: Thu Oct 29, 2009 1:12 am    Post subject: Mark, you are my hero! Reply with quote
A year ago, I got an illegitimate copy of your game. Despite hard difficulty, I found the story very exciting and loved your writing, and Josh is an amazing composer. So much so I actually bought a legit copy and Josh's soundtrack.

So, my freshman year started a few months ago. I started playing with flash with a foolish idea for a game, to be honest. I dropped it, until 2 months ago.

My mom joined a white supremacist society and started forcing her beliefs and baseless spite upon me. I started thinking alot. What's with the hate for African Americans? Then I made several culturally diverse friends, and I asked why such nice people could be spitefully hated. Then I finally made a jewish friend and asked even more questions.

All this has grown on me, and there is only one logical answer: Xenophobia. I studied some philosophy on human nature and realized most of it had yin-yang principles. Then the biggest question was asked: What if humans learned how to accept all races and cultures, without problems?



So I came back to that game idea. I started a script for a game, primarily action-RPG. It was short and shallow. I worked harder, and harder, and painted this wonderful world. Then I plugged in my theme, and boom, sucess. A script.

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It's basically a war against an oppressive, peaceful, and calm alien society against closed-minded human renegades. Throughout the game many of the people are oblivious to their brutality against the aliens who are honestly innocent. At the end it is revealed that the aliens have sealed their emotions of hate and fear through years of international peace, but humans have already terrorized them and caused them to mentally break down.

The aliens after falling into chaos, leave and it is presumable that they will have a civil war and die, just like humans almost killed everyone in the nuclear launch at the start of the game.

The anarchists form a lenient socialist government in Jerusalem where they use nanotechnology to help re-sequence molecules effectively recreating animal and plant life. The humans are tasked with preserving remaining history from the only library to ever withstand the nuclear launch and developing their own diversity while accepting other cultures. The game ends with a child successfully sealing his anger, the first human to do so.

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It took me so long to realize what really inspired me until I realized it was the works of you, Mark. The aliens resembled the wisdom of the Rakari.

Good news and Bad news as of recently. Bad is I just don't have the time with advanced classes to learn Flash. Good news is I found a solution.

I've decided that because the script is so good so far, I was going to write a book. I am now 1/3 through the book. It's not going to pop out of nowhere, let me tell you!

It may be a year, it may be four, but I know who inspired me the most. It was you, Mark. And now I am going to dedicate this book specifically to you!

Absolutely love your work,
Ryan
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Mark Pay
Site Admin


Joined: 09 Aug 2006
Posts: 624
Location: Margate, UK

PostPosted: Sun Nov 01, 2009 11:00 am    Post subject: Reply with quote
Hi Ryan,

Thanks for taking the time to write such a heartfelt post. It sounds like you're having a difficult time, and handling it very well.

I think everybody has creative urges for a number of different reasons; to express, to explore, to entertain, to inspire. It's very heart-warming to know that something I've made might inspire anybody else to be creative.
I wish you luck with your book. The story sounds great! It seems like you've made a good call by changing the medium. Good ideas are nothing without the ability to realise them, so it's good that you've got the determination and the common sense to make them happen.

Thanks again for your post, and your kind dedication. Please keep me updated on your progress.

Best wishes,

Mark
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Rkeller



Joined: 22 Jul 2009
Posts: 3
Location: Plano, TX

PostPosted: Sun Nov 01, 2009 9:58 pm    Post subject: Reply with quote
Mark Pay wrote:
Hi Ryan,

Thanks for taking the time to write such a heartfelt post. It sounds like you're having a difficult time, and handling it very well.

I think everybody has creative urges for a number of different reasons; to express, to explore, to entertain, to inspire. It's very heart-warming to know that something I've made might inspire anybody else to be creative.
I wish you luck with your book. The story sounds great! It seems like you've made a good call by changing the medium. Good ideas are nothing without the ability to realise them, so it's good that you've got the determination and the common sense to make them happen.

Thanks again for your post, and your kind dedication. Please keep me updated on your progress.

Best wishes,

Mark


It's kind of neat how even the smallest things can effect you. Subtle things such as music, slogans, ect all helped me make my game.

I think one of the main problems with a game format is that it's so hard to get a dedicated player to pick up subtle hints. Even I'm guilty of this... Remember the Artie conversation in the Traders Last Post(TSE2)? I basically ignored that conversation without realizing how important it was. Now that I think about it, even those 4 dialogue boxes could've made me love your game even more!

I mean, I even ignored it despite the dramatic music! I feel horrible! =(
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