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ajk123
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Joined: 19 Dec 2007
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PostPosted: Thu Jan 03, 2008 5:32 pm    Post subject: Reply with quote
and it is version 1.04 which has the problem mark,
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TwiTerror
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Joined: 17 Aug 2006
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PostPosted: Thu Jan 03, 2008 6:33 pm    Post subject: Reply with quote
Well hey Mark. I'm glad to hear you're intending to go to MMF2, I think you'll be pleased with the conversion process. What extensions are you using that you expect trouble with?
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Mark Pay
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Joined: 09 Aug 2006
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Location: Margate, UK

PostPosted: Thu Jan 03, 2008 6:56 pm    Post subject: Reply with quote
I was expecting most problems to come with the MMF engine itself, or internal objects that don't get much attention ( I am overly fond of Active and background system boxes ).

There's some little workarounds for MMF 1.5 quirks in the code. And even if those also convert perfectly, something is bound to go wrong somewhere. Converting TGF/Cnc to MMF 1.0+ was ugly, as even things like the built-in movements were different.
I'm not just worried about the obvious stuff, but new bugs that I might not notice for weeks or months.

I don't really want to make the conversion unless I need to ( Vista compatability concerns mainly. Unfortunately Clickteam dropped MMF 1.5 just before Vista was released. ) and even if I do, I'll try and keep the development copy in MMF 1.5.
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Jimbob
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Joined: 01 Sep 2006
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PostPosted: Thu Jan 03, 2008 11:47 pm    Post subject: Reply with quote
Have you considered that it might be the version of cncs232.dll being the problem? I know there have been a lot of updates and changes to the overall framework of MMF so this could be it. Just recently I tried playing an old Derek Yu game (Snowbrawl) that looked horrible with the dll in the zip file, but I grabbed one from a newer MMF1.5 game and it worked fine on my new computer (still WinXP tho'). Something to try perhaps?

I just started up TSE1 again and it did crash for me when entering Giant's Toe (after a battle) after beating the Grundlekrunk. Luckily I saved after beating the Grundlekrunk so after a reload, it hasn't crashed again yet...

EDIT: Spoke too soon, crashed about halfway through the Torchlit Catacombs after a battle. I've pasted a newer DLL in (the old one was 2002, this one is 2003) so we'll see what happens.

EDIT2: No such luck, although this time it crashed when exiting the Arachnid's Grove :S, not after a battle.

EDIT3: I'm timing how long I get to play now, and it took 35mins to crash after the first battle in the Government building. I'll try finish it off later...
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Mark Pay
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Joined: 09 Aug 2006
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Location: Margate, UK

PostPosted: Fri Jan 04, 2008 5:39 pm    Post subject: Reply with quote
I've put together a potential update. Sharpshoot direction is fixed and the mod plugin is updated. The code is an awful mess and I broke and fixed some stuff, so I'm not sure how well the result works.

I'd appreciate it if anyone could try the following build out and look for crashes and any new bugs. ( I find playtesting it painful, it's so old and bad Smile ) Unzip into your TSE folder and run the new .exe

http://www.thespiritengine.com/Files/tse105beta.zip
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ajk123
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Joined: 19 Dec 2007
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PostPosted: Fri Jan 04, 2008 7:11 pm    Post subject: oh no luck mate Reply with quote
ahhh, even worse, the combat system is completely mucked up, started from the beginning and you just keep walking through the enemies it says victory all the time lol
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Mark Pay
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PostPosted: Fri Jan 04, 2008 8:25 pm    Post subject: Reply with quote
That's not a problem, I can fix that. Did it crash or stutter?
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ajk123
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Joined: 19 Dec 2007
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PostPosted: Fri Jan 04, 2008 10:08 pm    Post subject: hey no crash or stutter Reply with quote
it didnt crash, you still played the game, but the enemies didnt die, you shot at them as soon as the shot was fired it said victory even tho none of the enemies had died lol strange
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Mark Pay
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PostPosted: Tue Jan 08, 2008 9:41 pm    Post subject: Reply with quote
Was anybody else able to test out the test build at http://www.thespiritengine.com/Files/tse105beta.zip which I posted last week and see whether it solves crash issues? I have fixed the issue with combat on the first two levels.
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Hermit
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Joined: 01 Jan 2008
Posts: 18
Location: British Columbia, Canada

PostPosted: Wed Jan 09, 2008 1:55 am    Post subject: re Reply with quote
Seems fine so far, I haven't played the whole game through, yet, though. If I find a glitch, I'll take a pic of it and add it to this post.

Edit: Completed the game through worlds 4 and 5 without any problems, then made a new party to start on world 1, and, well... doesn't look like you fixed the combat glitches on world 1 yet, Mark:


The very first battle glitches as soon as you win it (that's right, both enemies die before any error occurs this time). Every time you click to continue, the party goes back into battle animation for a second, then switches back to victory animation right after.

Another edit: But wait, hold the phone! I loaded my pure magi party that's on giant's toe, and I've gone through every battle on the mountain with no problems, very strange! Hold on before you make anymore edits Mark, I'm going to go through every battle on world 1 and see if the first battle is the only one that crashes.

Yet another edit: The Prairie Trail and Dusty Valley are full of glitched battles. The rest of world 1 is fine (I was able to check Homestead's NPCs for glitches as well, everything's fine there, thank god for area skipping>> Very Happy), I'll let you know if I find anything in world 2 or 3.

Final edit (I mean it Very Happy ): All battles are fine in world 2 up to Arachid's Grove, where the game either crashes on the beginning dialog or after the first battle is won.

I'm starting to think to myself: "why are all these problems happening just because the music has been taken out of the game?", doesn't make any sense to me.

PS. I miss the music! Sad However, I like the beginning music you added, he he Very Happy
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Mark Pay
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PostPosted: Thu Jan 10, 2008 6:35 pm    Post subject: Reply with quote
Thanks very much for testing this Hermit, it's a great help. I'll see if I can look at the areas which still have problems. The old code is a real mess, and MMF's lack of decent global code management is making this a lot harder than it needs to be. Sad
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Myrph
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Joined: 27 Jan 2008
Posts: 23
Location: UK

PostPosted: Sun Jan 27, 2008 4:05 pm    Post subject: Reply with quote
I recently started playing the game afresh, having downloaded the latest version of the game onto my brand new, flashy PC... It was okay for a while, but then I got to the Grundlekrunk, died, started doing some major levelling-up to get to a point where I could defeat it, but discovered that after going through Haily's Glen a couple of times (raising my level 1 or 2 times) the game crashed and I lost all progress I'd made since I last saved.

Are either of the updates/fixes available through this thread advanced enough to allow me to play through from this stage without these glitches (and preferably no new glitches ;p)?
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Mark Pay
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PostPosted: Mon Jan 28, 2008 4:22 pm    Post subject: Reply with quote
Does the game exit straight to desktop with no error message? It could be the anti-cheat code, which hasn't really been anything other than a nuisance to players and I ought not to have included. It is still in the updated versions.
It checks for unusually high levels and in this case it may be set too low and triggered by a level which is actually achievable without cheating.
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Myrph
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Joined: 27 Jan 2008
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Location: UK

PostPosted: Mon Jan 28, 2008 5:27 pm    Post subject: Reply with quote
No, I get a message that the engine has crashed and is forced to close. I'm only getting up to level 8 ish anyway!

Quote:
Multimedia Fusion Stand Alone Application has encountered a problem and needs to close. We are sorry for the inconvenience.

Error Signature -
AppName: the spirit engine.exe AppVer: 2.5.111.0 ModName: modfusion.cox
ModVer: 1.0.0.0 Offset: 0001ede1


This file data was included with the error report...
Quote:
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="The Spirit Engine.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="cncs232.dll" SIZE="285696" CHECKSUM="0xF22528C9" BIN_FILE_VERSION="2.5.109.0" BIN_PRODUCT_VERSION="2.5.109.0" PRODUCT_VERSION="2;5;109;0" FILE_DESCRIPTION="Multimedia Fusion Runtime Library" COMPANY_NAME="Clickteam" FILE_VERSION="2.5.109.0" INTERNAL_NAME="CNCS232" LEGAL_COPYRIGHT="Copyright © 1996-2002 Clickteam" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.5.109.0" UPTO_BIN_PRODUCT_VERSION="2.5.109.0" LINK_DATE="07/11/2002 11:57:08" UPTO_LINK_DATE="07/11/2002 11:57:08" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="The Spirit Engine.exe" SIZE="27310737" CHECKSUM="0x36AD2C42" BIN_FILE_VERSION="2.5.111.0" BIN_PRODUCT_VERSION="2.5.111.0" FILE_DESCRIPTION="Multimedia Fusion Stand Alone Application" COMPANY_NAME="Clickteam" FILE_VERSION="2.5.111.0" ORIGINAL_FILENAME="cncrt32.exe" INTERNAL_NAME="CNCRT32.EXE" LEGAL_COPYRIGHT="Copyright © 1996-2002 Clickteam" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10001" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.5.111.0" UPTO_BIN_PRODUCT_VERSION="2.5.111.0" LINK_DATE="10/31/2002 07:40:46" UPTO_LINK_DATE="10/31/2002 07:40:46" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="The Spiritual Compendium.exe" SIZE="1051734" CHECKSUM="0x36AD2C42" BIN_FILE_VERSION="2.5.111.0" BIN_PRODUCT_VERSION="2.5.111.0" FILE_DESCRIPTION="Multimedia Fusion Stand Alone Application" COMPANY_NAME="Clickteam" FILE_VERSION="2.5.111.0" ORIGINAL_FILENAME="cncrt32.exe" INTERNAL_NAME="CNCRT32.EXE" LEGAL_COPYRIGHT="Copyright © 1996-2002 Clickteam" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10001" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.5.111.0" UPTO_BIN_PRODUCT_VERSION="2.5.111.0" LINK_DATE="10/31/2002 07:40:46" UPTO_LINK_DATE="10/31/2002 07:40:46" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="Uninstal.exe" SIZE="75347" CHECKSUM="0x79A2195D" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/14/2003 07:45:14" UPTO_LINK_DATE="10/14/2003 07:45:14" />
</EXE>
<EXE NAME="ModFusion.COX" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="ModFusion.cox" SIZE="149506" CHECKSUM="0xFA10048D" BIN_FILE_VERSION="1.0.0.0" BIN_PRODUCT_VERSION="1.0.0.0" PRODUCT_VERSION="1, 0, 0, 0" FILE_DESCRIPTION="ModFusion" COMPANY_NAME="Syntesis Entertainment" PRODUCT_NAME="" FILE_VERSION="2.00" ORIGINAL_FILENAME="ModFusion.cox" INTERNAL_NAME="MODFUSION" LEGAL_COPYRIGHT="Copyright © 2003 Josh Whelchel" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10001" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x29ACC" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.0.0" LINK_DATE="11/22/2003 23:33:04" UPTO_LINK_DATE="11/22/2003 23:33:04" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="984576" CHECKSUM="0xF0B331F6" BIN_FILE_VERSION="5.1.2600.3119" BIN_PRODUCT_VERSION="5.1.2600.3119" PRODUCT_VERSION="5.1.2600.3119" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.3119 (xpsp_sp2_gdr.070416-1301)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF9293" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3119" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3119" LINK_DATE="04/16/2007 15:52:53" UPTO_LINK_DATE="04/16/2007 15:52:53" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>


whether any of that will be of any use to you, I don't know ^^; just thought i might be useful to include it though...[/quote]
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TwiTerror
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Joined: 17 Aug 2006
Posts: 155

PostPosted: Tue Jan 29, 2008 3:02 am    Post subject: Reply with quote
Haha, the problem is due to a very weird bug in ModFusion that I could never reproduce, and thus not fix. The good news is that the new sound engine has been tested on over 100+ computers with no problems to date. (:
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