News The Spirit Engine 2 TSE-1 Forum Links
Patch 1.0410th October 2008

Patch 1.04 is out and available here.
It's rather large at 48 MB, because as well as changing the save/load code to work on Vista without Admin access, I tweaked the edges on quite a few graphics.
I will be updating the main download and demo shortly.

-Mark


Change List for TSE-2 version 1.04
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Bug Fixes:
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- Fixed an issue that could cause elements of a few battles to behave incorrectly if the user quit to the menu whilst they were in progress, then returned to them.
- Fixed an issue that could allow the user to trigger 2 pieces of music at the start of a level.
- Fixed an issue introduced in 103 that caused Sludge Barriers to be unaffected by Thunderstrike and Lucky Shot.
- Miscellaneous other minor fixes and tweaks.

Changes:
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- Made the data directory variable. Previous versions that have been upgraded will continue to use the subdirectory of the install.
A user may change their data folder by opening /Data/Current/game.ini and changing or adding the following line:

Data Directory= ( Use the installation folder )
Data Directory=APPDATA ( Use the user's AppData folder )
Data Directory=MYDOCS ( Use the user's My Documents folder )
Data Directory=C:\Directoryname ( Use the specified folder 'C:\Directoryname' )

- Optimized save and load code.
- Some small tweaks to skills and monsters.


Patch 1.0319th September 2008

Patch 1.03 is out and available here.
I'm happy to say that the changelog is rather short and uninteresting. :) Here it is anyway:

-Mark


Change List for TSE-2 version 1.03
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Bug Fixes:
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- Fixed an issue that prevented the death of a boss in Chapter 6 from registering as a victory.
- Fixed an issue with Smokescreen placement in a battle at the end of Chapter 4.
- Fixed Darak's movement stutter.
- Fixed a timer-related issue that could occur if the game was left minimized.
- Fixed some other miscellaneous minor issues and typos.

Changes:
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- Explosive Shell and Staggering Blow have received a small damage boost.
- Flashbang stun length is increased by 17%

Additions:
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- Added a save point to a level in Chapter 5


Patch 1.022nd September 2008

The last month has been a busy one! I am most grateful to all those who have bought a copy of the game. After the stressful period leading up to the release, what has most warmed my heart is the good nature and enthusiasm of my customers. Your support is much appreciated and the critical responses so far seem quite positive, which is a great relief.

I am also thankful for the patience of those encountering and reporting bugs. I am working hard to clear up any remaining issues, but I have to move slowly and carefully to avoid creating any hidden problems when changing code.

On that subject, I am pleased to announce that the second patch is now available here.
Once again I will also be updating the main download. If anybody experiences any problems, please get in touch with me in the forums or at my email address in the links section.

-Mark


Change List for TSE-2 version 1.02
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Bug Fixes:
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- Fixed an issue with two early bosses becoming untargetted if attacked whilst untargettable.
- Fixed an issue which caused some enemy attacks to hit multiple times whilst the game was paused.
- Fixed an issue which caused an enemy projectile to stop moving in Chapter 8.
- Fixed an issue which could cause an enemy at the end of Chapter 9 to revive.
- Fixed an incorrect calculation of enemy chi in a battle near the end of Chapter 8.
- Fixed an issue introduced in 1.01 which could cause movement problems at the start of the first level.
- Fixed some other miscellaneous minor issues and typos.

Additions:
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- Targeted assistant skills can now be given a target from the radial popup menu.


Patch 1.0115th August 2008

The first patch is out and available here.
It fixes some bugs and adds some requested interface features. The full changelist is included below.
I'll also be updating the main download. According to the good folks at BMT Micro, this may disrupt any downloads in progress and require a restart with the new 1.01 installer.
If anybody experiences any problems, please get in touch with me in the forums or at my email address in the links section.

-Mark


Change List for TSE-2 version 1.01
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Bug Fixes:
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- It is no longer possible to cancel the Skill Chain target menu and leave it in an incorrect state.
- Striking KOed hallucinations in Chapter 8 no longer increases their recovery timer.
- Night Gale movement speed is further increased at higher speed settings.
- Leonard's reward state is now reset correctly when quitting to the main menu.
- Urtat in Porto Vale no longer becomes untargetted if attacked whilst blitzing.
- Fixes to minor visual issues and typos.

Changes:
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- Smokescreen monster dodge percentage is increased from 36% to 45%

Additions:
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- A Sound Volume slider control is now available from the Options menu.
- Run can now be triggered by moving the mouse cursor to the screen edges.
- Skill name popups appear on the radial menu when the Tutorial option is on.
- Skill information popups appear on the 'Next Skill' icon on the combat GUI.
- Skill information popups appear on the Skill Chain and Party Chain menus.
- Individual Skill Chain entries in the combat GUI are now approximately colour coded.
- Item Effect descriptions have been added to the manual.


Final Release30th July 2008

We've made it, just about!
The Spirit Engine 2 full version, demo and soundtrack should now be available here.

It feels strange to be finally letting go of a project that has been such a large part of my life for so long. This is an incredibly nervewracking process and not one that I have been through before. The game is not perfect but then nothing ever is or ever will be.
I'm still very proud of the result and my only hope now is that people will enjoy it.
If you check out the demo or buy the game I welcome your feedback in the forums.

Some special mentions must be made at this point.

First of all I would like to thank Josh Whelchel for writing the game's soundtrack. Music is an important component of any game but especially one in this genre. The Spirit Engine 2 is very fortunate to be blessed with his composing skills.
Josh has stayed committed to the project from the beginning and his support has meant a lot to me. The result is a soundtrack over 3 and a half hours long!
I am very much in love with it and I hope that you will be too.
The soundtrack for The Spirit Engine 2 can be purchased from Josh's site.

I would also like to thank Jim Riley of Acoders for his feedback and his contributions as a playtester.
There are inevitably some typos still lurking in the game's script. Indeed one has slipped through to the character descriptions as a result of one of my late edits. Many of the ones you won't find are due to his diligent efforts. And given the huge volume of text in the game, that is quite an achievement.

This certainly won't be the end of my work on the game, and there will be patches. I look forward to working to resolve any issues that affect players.

Lastly, the demo consists of the first two chapters of the game. Choosing the content for the demo was difficult and unfortunately these are in my opinion the weakest sections of the game. But chapter 1 is necessary as an introduction and skipping past chapter 2 might get confusing and a little difficult. It ends just as it is getting interesting, I promise!

My thanks to everyone who has expressed an interest in the game these past four and a half years and given me their support. I hope that you enjoy the end result.

-Mark