News The Spirit Engine 2 TSE-1 Forum Discord Links

Introdution
The Spirit Engine is a 2D, sidescrolling adventure/RPG game with a simple story and a straightforward, innovative real-time combat system. Written as an experimental reaction to old 16bit console RPGs, it took a little under two years to complete and was released in November 2003 as freeware under Natomic.

Although TSE-1 suffers from amateurish scripting and graphics, poor coding, a cumbersome menu system and a slow and unrefined combat engine, I am still proud of what the game achieved. Most importantly I enjoyed playing it and, although it split opinions, I am happy to say that many others did too.

The game concept lays the foundations for The Spirit Engine 2.

The Spirit Engine is FREEWARE and it is free to download.

System Requirements
Windows 98/2000/Me/XP is required ( and maybe an emulator, virtual machine or time machine in the current year ).

An 800Mhz processor with 128 mbs of system ram is recommended.

Soundtrack
Available to purchase for as little as $4 from Josh's site.

Download Links

Latest Download (2024):

The zipped files for TSE-1 version 105:

TSE 105 (zip)40MB

Version 105, created by Aquellex, fixes a number of bugs in the original game, including a serious crash bug. Many thanks to him for his hard work and persistence on this patch.

Changelog for v105:


-All music-related events have been changed to prevent access violations (i.e., crashing)
-Anti-cheat has been removed
-Saving no longer costs gold (the footnote at Homestead reflects this)
-www.natomic.com changed to www.thespiritengine.com
-Old musician URLs changed to most up-to-date versions with the exception of Yoshiman as I am unaware of any of his personal portfolios at the moment
-Players can no longer move HotG with the arrow keys during battle
-'Window maximized' has been changed to 'Full Screen' (i.e., the game will now actually full screen instead of "maximizing the window")
-Window will not minimize upon losing focus
-No graphical bugs during cutscenes
-Rainbow graphical glitch no longer appears if you open the Skills menu too soon upon entering a level
-Some typos fixed (Hailey's Glen, The Republican Government Building, Gigliana's Border, Clarke's Tower Ruins)
-Leftover MIDIs that played at Arachnid's Grove and encountering Mad Dog Davis have been removed
-Players will no longer lose unspent skill points to Djan
-Sharpshoot will no longer wander 30 degrees off-course at Blue Sapphire Bay
-Rock particles no longer hang at Kaikin Gorge
-Rare sprite bug upon killing Sham Tikki Shamans in The Leafy Underbrush no longer occur
-Black Ooze at The Inky Pit now has correct attributes
-Mad Dog Davis no longer appears as a graphical bug if you sneak too soon in Saline
-Silver Bullet now displays the correct bonus damage against Dune Wraiths
-The Mana Tidebreak now plays a formally unused track
-Tza Tze, Granael and the Pocket Dimension stop scaling to your party level after 35
-Rainbow is no longer bugged on the final boss during the 2nd & 3rd phases
-Chain Magic no longer bypasses the MDMZ Frontal Unit


Older Download:

The executable installer for TSE-1 version 104:

QuickSharing.com39MB


Linux wine patch for TSE is available here.
Many thanks to Claudio Fontana for this.

Please note that I cannot guarantee that files hosted by 3rd parties will be free from viruses and spyware. I also cannot assume responsibility for any adverse effects that this software may have upon your computer.
Please notify me via the forums about any issues regarding the above links.